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Pomegranite
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    Game Dev

    Age 33

    Ohio

    Joined on 11/10/20

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    Why PixelGrounds: Infinite? I was going to release PixelGrounds 2 but when I started working on it the front wall of my house needed to be replaced—so I disappeared. Here is a cool image of the title for PG2:

    iu_1341897_8306752.pngAfter finding time to work on it again, it was tough to get enough creatives to want to work on it with me.


    For PixelGrounds 1, I built a tool to help me create the levels in Unity so that I wouldn’t have to hardcode each coordinate for each level. Here is what that tool looked like:


    iu_1341900_8306752.webp


    I thought that this tool was pretty cool, and so I decided to turn it into PixelGrounds: Infinite.


    So, players can create custom levels similarly to how I had created the levels in the tool. They can also create the pixel art, share their created levels, and download the pixel art if they want. 


    The interesting part was finding a way to separate the ‘art’ from the ‘puzzle’:

    iu_1341899_8306752.webp


    I also started a game development company called “Team Not So Humble”. We have plans bubbling in the background so stay tuned! 


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